thargor6 proudly released JWildfire V2.00!
DOWNLOAD IT NOW!
Major new features since V1.90:
• new detached preview-window (similar to an "external interactive renderer") which can be have any size and can be placed on a second monitor.
• ability to use/create motion-curves made from mp3-audio, it has never been easier to create a sound-sync motion of a flame-fractal!
• You can now create your own buttons to execute your own scripts in the editor!
• HDR-export has been reworked and also supports background-colors now
• Easy-to-use and powerful bokeh-like effects
• support for actually hiding samples, especiall useful for cropping which really crops instead of setting points at a random position or zero
• many new "reset"-buttons at several tabs to go back to defaults
• Xaos-tab in Apo-Style, with additional display of captions/variations
Complete list of changes:
o created a new "Bokeh"-subtab on the "DOF"-tab. Here you can adjust different options to create awesome "bokeh"-like effects. The following styles (with many options) are supported:
Sineblur (using the Sineblur-variation by Zyorg)
Starblur (using the STarblur-variation by Zyorg)
NBlur (using the NBlur-variation by FractalDesire)
o button for simply-generation of bokeh-like effects in the main editor - it's pure fun!
• Detached preview:
o created a small detached preview is showing the currently edited flame in constantly increasing quality
o can be paused by double-clicking, freely resized, and be freely put on any monitor
o you can now create your own buttons to execute your own scripts in the editor! I. E., you have in the script-tab the possibility to add a persistent
button to the user-interface to execute a certain script. You may, of course, cutomize it. Just select script and hit the "Add macro button"-button to add a new button to the user-interace which executes this script. You can have as many buttons as you want! You can switch between vertical and horizontal (default) in the Prefs.
o added 5 default macro-buttons (which also may be customized or removed)
• New flame-generators, gradient-generators and variations:
o new "Xenomomorph"-random-flame-generator
o new "Black&White"-random-flame-generator inspired by the "B&W converter"-script by Brad Stefanov and Mick Hogan
o new "Stripes"-random-gradient-generator
o new "dinis_surface"-variation
o new "pre_rect"-variation
o new "power_block"-variation by cothe and dark-beam
o new "exblur"-variation by zephyrtronium and dark-beam
o new "target_sp"-variation by dark-beam
o new "yin_yang"-variation by dark-beam
o new "devil_warp"-variation by dark-beam
o new "polylogarithm"-variation by dark-beam
o new "bsplit"-variation by Raykoid666 and Nic Anderson
o new "whitney_umbrella"-variation by Don Town
o new "ennepers2"-variation by dark-beam
o new experimental "xheart_blur"-variation (which bases on "xheart" by Xyrus02)
o the optional grid and display of affine transforms should be correct aligned to the center now
o the fading-slider of the realtime-preview now got a hint and actually can fade the preview to black (thanks to Martin Flink)
o experimental channel-mixer which applies upto 9 color-curves to the raw colors (before applying the gamma-correction)
rgb (one curve for each color component)
full (three curves for each color component)
o new property "Fade to White" at the color-tab
o two new columns showing the variations/caption in the xaos-view
o many new "reset"-buttons at several tabs to go back to defaults
o display the layer number in layer-preview
o new option to draw guides (center point, rule of thirds and the golden ratio) as known from Apo in the editor. You may control the colors and line-widths by changing the properties tinaEditorGuidesCenterPointColor, tinaEditorGuidesRuleOfThirdsColor, tinaEditorGuidesGoldenRatioColor and tinaEditorGuidesLineWidth in the Preferences-window
o the "Xaos"-tab now features the "from"- and "to"-views as known from Apo
o added more clear indicators to show if a motion curve is present or not
o ability to use/create motion-curves made from mp3-audio, it has never been easier to create a sound-sync motion of a flame-fractal!
o ability to transform (shift, scale) motion-curves in the motion-curve-dialog
o increased the preview quality in the motion-curve-dialog (may be slower, but makes sense to see more detail here)
o improved the behaviour of "view-all"-function in the motion-curve-dialog
o added support for animating the shift-paremeter of gradients by using motion-curves
o added support for animating weight, color, color-speed and opacity of transforms by using motion-curves
o options to specify custom (individual) sizes or quality-levels in the batch-renderer
o option to override (re-render) images in the Batch-renderer
o ability to display also rendered images in the batch-renderer
• Other changes
o 30 new images for the launcher
o reworked the whole HDR-export again, background-color is supported now
o created a fix to avoid the default "overexposing" of many flames, i.e. most renders should look darker by default, but should look more smooth
o retain selected layer after "Undo"/"Redo"
o smoother transition between DoF and non-DoF-areas
o support for actually hiding samples, especiall useful for cropping which really crops instead of setting points at a random position or zero
o changed the "*crop", "*circlecrop" and "fract*"-variations to use the new mechanism to hide samples (should remove an "annoying vertical line" in some cases)
o added a new experimental option to make the program (and the OS) more responsible while rendering. This is enabled by default. Change the property "tinaResponsiveness" in the Prefs-window to tune the behaviour
o the launcher now shows an error message (different from the technical java-error) when it detects a 32bit java and a memory usage below 1 GB
o several small optimizations to the renderer
o optimized the refresh of the display of the interactive renderer (disable property tinaOptimizedRenderingIR in the Prefs if this makes problems on slow machines)
o experimental support for an additional alpha channel which can be modified by variations
o added a new method tho the scripting-interface which creates a new random flame when there is currently no flame in the editor. This simplifies the script-initializing code
o some experimental OpenCl-code, the option to use it is hidden in the launcher (double-click to center-image to make it visible)
o fixed a bug in the renderer causing a bright spot at (0,0) sometimes
o fixed a bug regarding the update of the frame slider in the main editor. Fixed a bug regarding the length of the gradient-guide on the transformation-color-tab
o tried to make the Interactive Renderer behave more "smooth"
o added two new parameters to "fract_*"-variations: "z_fill" to fill the vertical gaps in 3d-mode, "z_logscale" to use log-scale in z-direction (nice for creating 3D-meshes)
o fixed an unwanted "dot" in the "primitives_wf"-variation, when drawing a pyramid-shape
o fixed dark background in the help-section